Make - Getting Started with the Photon - Making Things with by Simon Monk

By Simon Monk

The Photon is an open resource, low-cost, programmable, WiFi-enabled module for development hooked up tasks and prototypes. Powered by way of an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is simply as chuffed plugged right into a hobbyist's breadboard because it is right into a product rolling off of an meeting line.

While the Photon--and its accompanying cloud platform--is designed as a ready-to-go beginning for product builders and brands, it's nice for Maker tasks, as you'll see during this ebook. You'll easy methods to start with the loose improvement instruments, installation your sketches over WiFi, and construct digital initiatives that reap the benefits of the Photon's processing strength, cloud platform, and input/output pins. What's extra, the Photon is backward-compatible with its predecessor, the Spark center.

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There is a little more to it than this, or the preceding program wouldn’t have strange { and } symbols as well as mystical words like void, setup, and loop and a seemingly random assortment of punctuation. As you can see, the code is in two sections: one section that starts with the words void setup and another that starts with void loop. Each of these sections of the program code is called a function. A function is a way of grouping together a set of instructions and giving them a name. Looking at the first function, we see it begins with the word void.

Notice how the blinking is now faster. The int Type We have established that the type int is used for whole numbers. These numbers can be positive or negative or 0 but must be in the range –2,147,483,648 to 2,147,483,647. Note that if you have come from the world of Arduino, where the range of numbers in an int is much smaller, this will be a pleasant surprise for you. Although C has other integer types like long (same range as int) as well as signed and unsigned versions of the types, there is little point in ever using anything other than int to represent whole numbers.

Since the Flash button also verifies the program and will not send it unless it’s legal, you may find the Verify button to be of limited use. The Save button will save whatever app is currently showing in the editor window to the right. The Code button toggles the side panel that contains your list of apps and the buttons that allow you to remove an app or create a new app, as you did in Chapter 2. 31 Figure 3-1. The Web IDE Underneath the Code button, the Libraries button allows you access to a huge body of community-contributed libraries of code that you can make use of in your apps.

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