Learn 2D Game Development with C# : For iOS, Android, by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas

By Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas

Second video games are highly well known throughout a variety of systems and the best position to begin if youre new to online game improvement. With study 2nd online game improvement with C#, youll examine your approach round the common construction blocks of online game improvement, and the way to place them jointly to create a true operating game.
C# is more and more changing into the language of selection for brand spanking new video game builders. effective and more straightforward to profit than C++, C# enables you to get your video games operating fast and thoroughly with out being concerned approximately tough low-level info like reminiscence administration. This e-book makes use of MonoGame, an open resource framework thats robust, unfastened to take advantage of and straightforward to address, to additional lessen low-level information, that means you could be aware of the main attention-grabbing and common elements of a online game improvement: body, digicam, gadgets and debris, sprites, and the common sense and straightforward physics that determines how they have interaction.

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Note You can develop and test MonoGame projects using a game controller or computer keyboard. For each project in the book we have listed both options. We used an Xbox 360 controller while writing the projects for this book. You can use an Xbox 360 compatible controller or you can simply use the keyboard on your computer. The Input Wrapper project later in this chapter shows you how to simplify input options so you won’t have to worry about which input type you are using. The Draw and Control project This project demonstrates how to load images into a MonoGame project.

It is also important to note that most of the projects build upon one another and therefore often reuse code from prior sections. The Game Window The first aspect to address is the game window. A game window is commonly displayed in one of two modes: windowed mode or full-screen mode. In windowed mode, you can specify the desired resolution of your game window, and it will be contained in the operating system’s (Windows) default window. Full-screen mode will fit your game to the entire screen—even if the window size does not match, which can cause the game to look stretched or pixelated unless you plan for and handle the full-screen situation carefully.

Quick Reference To Do this Create a new Mono project In Visual Studio, select File ➤ New Project and choose MonoGame Windows OpenGL Project. Remember to name the project before you click OK. Open the Solution Explorer tab In Visual Studio, select View ➤ Solution Explorer. cs, modify [assembly: AssemblyTitle("YourTitle")]. cs, modify [assembly: Guid("Your new GUID")]. cs source code file. Include an image in your project In Solution Explorer, right-click over the Content folder, select Add ➤ Existing Item and browse to locate your image.

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