Hacking Video Game Consoles: Turn your old video game by Benjamin Heckendorn

By Benjamin Heckendorn

House Invaders and Asteroids are back!

enjoyed that Atari(r) for those who have been a child? So did Ben Heckendorn - a lot, in truth, that he effectively resurrected it as a slender, go-anywhere moveable. whilst Playstation(r) and Nintendo(r) aficionados bought jealous, he created miniaturized, absolutely functioning, battery-powered models of these too. Now it's your flip. each key's the following - entire directions, fabrics lists, instrument advice, even suggestion on discovering elements. simply wait 'til they see this on the highschool reunion.

prepared? Let's get started

Plans and directions for construction 8 hand-held, vintage video games
* picking a online game method - Atari(r), Nintendo(r), tremendous Nintendo(r), or Playstation(r)1
* What you'll spend
* Electronics and soldering 101
* Hacking transportable TVs for his or her screens
* development the case - CNC or freehand?
* Yank the wire, set up the batteries

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Additional info for Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech)

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If you need to test for around 5 volts, you’d set the multimeter the next highest available value up, such as 10 volts. To do this, look on the multimeter dial for the DCV (direct current voltage) section, then switch to the voltage you want in that section. With autoranging multimeters, it’s even easier. There’s no dial, just a switch (see Figure 2-16) that you slide to voltage, resistance, or amps, and that’s what the meter tests. It’ll test both AC and DC with the same setting. FIGURE 2-16: The selector switch on an autoranging multimeter.

Nintendo intended to have a partner for this new project, and they teamed with Sony to work on the tentatively titled “Playstation” add-on. But, in a strange echo of the Atari-Nintendo nonpartnership a decade earlier, it never came to pass, and Sony decided to make the Playstation itself as a next-generation stand-alone CD-ROM–based system. ) Arriving in America in the early fall of 1995, the Playstation (Figure 1-5) immediately caught the attention of the twenty-something crowd. The games were more advanced and in many cases more violent than what had typically been seen until then.

Therefore, the cartridge was made to insert like a VCR tape and was sized to look quite different from the Atari 2600 or the Colecovision cartridge. A portable unit can be only as small as its biggest part, and the giant NES cartridge requires the case of your portable to be bigger, and also takes up valuable space that could be used for other things, such as batteries. This creates an interesting challenge in building the portable. FIGURE 1-2: The guts of a NES cartridge. Ⅲ Rewiring the cartridge slot.

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