Game Boys: Triumph, Heartbreak, and the Quest for Cash in by Michael Kane

By Michael Kane

A yr contained in the fierce rivalries and large company of aggressive videogaming

A technology-fueled spin on a vintage activities story, online game Boys profiles "cyber-athletes" who compete for dominance within the specialist gaming circuit, an international populated with rivalries, titanic egos, company sponsorships, and big funds prizes. Michael Kane's pioneering account of the life-style and enterprise of gaming takes readers to the center of "e-sports," what many examine the successor in activities leisure to the X-games and aggressive poker. Following the head teams-3D and CompLexity, a contention as sour because the Yankees as opposed to the crimson Sox-Kane profiles the big name avid gamers as they cheat, strategize, signal with rival groups, and get berated through sideline-pacing coaches. Are avid gamers quite the athletes of day after today? They act like they're. a full of life travel of the quirks and dramas of a way of life at the cusp of massive issues, video game Boys is a story of activities glory and a glimpse into the profitable enterprise of gaming.

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Extra resources for Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming

Example text

I'll move my finger from the cross to the square and compare them . . this part is false . . the cross is not shorter than the square. " So I shouldn't put a K in the circle. Part of the statement is false. I would only write K if both the first part and the second part were true. I should read the whole sentence again and see if my conclusion is correct. "If the circle is taller than the square" . . Yes . . "and the cross is shorter than the square" . . No . . "Put a K in the circle" . .

And third, they have not learned to break a problem into parts and work it step-by-step. As a result of these three characteristics, poor problem solvers have a strong tendency to make hasty responses as they work academic reasoning problems, causing errors in both simple computations and in logic. 5 Activeness in Problem Solving The final characteristic of good problem solvers is the tendency to be more active than poor problem solvers when dealing with academic reasoning problems. Put simply, they do more things as they try to understand and answer difficult questions.

If the listener needs a moment to verify a conclusion, this will give the problem solver a chance to go over his or her own work and check the thinking. " This will slow down thinking a little so that the listener will be able to keep pace. However, if the problem solver is working too hastily, at the expense of accuracy, the listener should ask him or her to slow downto follow accurately and analytically. Moreover, even if the problem solver is not working too hastily to be accurate, the listener may still occasionally ask to stop a moment to doublecheck a point.

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