By M. Uretsky (auth.), Riitta Smeds, Jens O. Riis (eds.)
This e-book is predicated at the shows on the 3rd Workshop on video games in construction administration, the consequences of video games on constructing creation administration, held in Espoo, Finland, June 27-29, 1997. The workshop used to be prepared through the particular curiosity workforce on video games of IFIP operating staff 5.7, that's coordinated via Professor Jens Riis. The specified curiosity crew goals to reinforce studying in creation administration in academia and in undefined, in the course of the improvement, software and learn of simulation video games. at the moment, the unique curiosity staff is constructing a list of video games in creation administration, as a way to be to be had on the net. the 2 earlier workshops of the designated curiosity crew have been held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation video games used to be prepared in reference to the APMS '96 convention in Kyoto in November 1996. In those workshops, numerous simulation video games were offered, experimented, and mentioned, and studies exchanged. hence, a community of researchers and academics attracted to video games has been created. The 3rd workshop with members from ten international locations extra multiplied and reinforced the community, and created principles for strength joint study tasks in simulation for studying in creation administration. The workshop used to be subsidized by way of the IFIP operating workforce 5.7 on computing device Aided construction administration structures, Helsinki collage of expertise, the Finnish Graduate university of business administration, and town of Espoo, which we gratefully acknowledge.
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Additional resources for Experimental Learning in Production Management: IFIP TC5 / WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management 27–29 June 1997, Espoo, Finland
The paper in based on a descriptions of two case-studies. Firstly the aim of this presentation is to describe the participative development processes, where simulation games were used as facilitators in the analysis phase. Secondly the paper will discuss the role of the simulation game and the other factors in terms of success of the implementation phase. Keywords Simulation game method, case study, food industry, printing bouse. Experimental Learning in Production Management R. Smeds & J. ) © 19981FIP.
She/he manages the whole project and makes decisions about the final product. Meanwhile the R&D department is testing and choosing raw materials. R&D assistants repair different kinds of samples according to the instructions received from a product manager. This testing phase of the process is called piloting. Production tests follow piloting. Production can be divided into two phases: a trial trip and production. The aim of the trial trip is to find the right raw material combination and production run parameters.
Production starts running when everything is tested and fixed. 1. Objectives The development project started in autumn 1996. g. scheduling). Simulation games were used in both phases: primarily to· analyze the present state "as is" and to develop the ideal process as well. More detailed goals were set for both simulation games. 2. Simulation game project The simulation games were planned by the planning team. The planning team consisted of a production manager, product manager, R&D researcher, administrative manager (project manager) and two external facilitators (two researchers).