Distributed, Ambient, and Pervasive Interactions: First by Giannis Drossis, Dimitris Grammenos, Maria Bouhli, Ilia

By Giannis Drossis, Dimitris Grammenos, Maria Bouhli, Ilia Adami, Constantine Stephanidis (auth.), Norbert Streitz, Constantine Stephanidis (eds.)

This e-book constitutes the refereed lawsuits of the fifth overseas convention on dispensed, Ambient and Pervasive Interactions, DAPI 2013, held as a part of the fifteenth overseas convention on Human-Computer interplay, HCII 2013, held in Las Vegas, united states in July 2013, together with 12 different thematically comparable meetings. the complete of 1666 papers and 303 posters offered on the HCII 2013 meetings was once conscientiously reviewed and chosen from 5210 submissions. those papers deal with the most recent examine and improvement efforts and spotlight the human elements of layout and use of computing structures. The papers permitted for presentation completely disguise the full box of human-computer interplay, addressing significant advances in wisdom and powerful use of pcs in numerous program parts. the complete of fifty four contributions used to be conscientiously reviewed and chosen for inclusion within the DAPI complaints. The papers are equipped within the following topical sections: usual interplay; context-awareness in shrewdpermanent and clever environments; layout and review of clever and clever environments; clever towns; multi-user, staff and collaborative interplay; clever daily dwelling and dealing environments.

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6 (a) shows an interaction demo with a deformable graphic object. With our system, a user can grasp the object at any point, elongate, press, and release it freely. 6 (b) demonstrates interaction with a rigid object, Buzz. A user can grasp it at any point, freely manipulate it in translational and rotational movements, and change scaling. 6 (c) shows multi-user interaction for a drawing operation. Two users performs drawing jobs in parallel with our system. 5 Conclusion We presented a novel hand gesture interaction technique with a large working space (1m∼5m) based on spatio-temporal encoding method.

Finally, it is still unclear, how good the results of the process are in practice since only theoretical combinations based on different user studies are combined. With our test data the algorithm needed less than two seconds to process every search query. Since we do not expect that queries with more than two ITAs will occur in practice that often, we state that the algorithm run-time is quite scalable even if the amount of data drastically increases while entering further study results. 5 Conclusion and Future Work In this paper we presented a taxonomy-based decision-making process and tool for NUIs.

140–146. ACM (2003) 9. : Evaluating the thinking-aloud technique for use by computer scientists (1992) 10. com/articles/success-rate-thesimplest-usability-metric/ 11. : Advances in Robust Multimodal Interface Design (2003) 12. : Appropriateness of foot interaction for non-accurate spatial tasks. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, pp. 1123–1126. ACM (April 2004) 13. : NuNav3D: A Touch-less, Body-driven Interface for 3D Navigation (39) (2012) 14. : Novel Interaction Techniques by Combining Hand and Foot Gestures on Tabletop Environments.

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